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Caleb Breuner
Caleb Breuner

8 Followers

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Jul 28, 2021

Unity3D: From Prototype to Work of Art

How to switch from 3D blocks to sprites for a 2D game. After having finished prototyping our game in 3D, we can begin transitioning our game into 2D. All of our 3D game objects will be replaced with sprites, which are simply 2D objects in the form of an image. …

Gamedevhq

5 min read

Unity3D: From Prototype to Work of Art
Unity3D: From Prototype to Work of Art
Gamedevhq

5 min read


Jul 28, 2021

Unity3D: Benefits of Prototyping without Assets

Get your game working, then pretty it up. There are a few key reasons why it is best to wait before adding assets to a game: Game Structure Debugging and Testing Time for Artists Game Structure: Game assets are what makes a game beautiful, but they mean nothing if a…

Gamedevhq

2 min read

Unity3D: Benefits of Prototyping without Assets
Unity3D: Benefits of Prototyping without Assets
Gamedevhq

2 min read


Jul 22, 2021

Unity3D: Cleaning Up Enemy Spawn

How to clean up the clutter in the hierarchy.

Gamedevhq

3 min read

Unity3D: Cleaning Up Enemy Spawn
Unity3D: Cleaning Up Enemy Spawn
Gamedevhq

3 min read


Jul 8, 2021

Unity3D: Coroutines with Unity!

….It is like a function, but you run it on the side. Specific to Unity3D, coroutines are like functions that run in intervals. Given conditions, it will run and pause within a designated time span as opposed to running in its entirety within a frame. If something changes over time…

Gamedevhq

2 min read

Unity3D: Coroutines with Unity!
Unity3D: Coroutines with Unity!
Gamedevhq

2 min read


Jun 10, 2021

Unity3D: Script Communication in Unity using GetComponent

This tutorial covers how to reference methods from script components of other game objects. Within a Unity project, there are several game objects that interact with one another. Their behavior can be programmed through a combination of enabling triggers and writing scripts that execute upon those triggers. In the previous…

Gamedevhq

4 min read

Unity3D: Script Communication in Unity using GetComponent
Unity3D: Script Communication in Unity using GetComponent
Gamedevhq

4 min read


Jun 9, 2021

Unity3D: OnCollisionEnter Vs. OnTriggerEnter — Behaviors of Game Objects

This article covers the two types of colliders that can be scripted within game objects. In the previous article, colliders and rigidbodies were discussed. With the trigger enabled within the collider, different actions and behaviors can be applied to game objects when collisions occur. OnCollisionEnter involves the behavior of a…

Gamedevhq

3 min read

Unity3D: OnCollisionEnter Vs. OnTriggerEnter — Behaviors of Game Objex
Unity3D: OnCollisionEnter Vs. OnTriggerEnter — Behaviors of Game Objex
Gamedevhq

3 min read


Jun 9, 2021

Unity3D: Introduction to Physics

This article covers how Unity applies physics to game objects. When developing a game, it is key to know how game objects interact with each other and how to program specific actions when those interactions take place. …

Gamedevhq

2 min read

Unity3D: Introduction to Physics
Unity3D: Introduction to Physics
Gamedevhq

2 min read


Jun 4, 2021

Unity3D: Creating a Cooldown System

…How to cooldown the rate of fire for a 2D Space Shooter Game. Objective: The lasers in a space shooter need to have a fire rate so the player has a cooldown. In order to create the cooldown, we need to write logic that will add a delay whenever the…

Gamedevhq

4 min read

Unity3D: Creating a Cooldown System
Unity3D: Creating a Cooldown System
Gamedevhq

4 min read


Jun 3, 2021

Unity3D: Instantiating & Destroying Gameobjects

How to instantiate and destroy lasers within a 2D Space Shooter game within Unity. Objective: Our 2D Space Shooter should spawn lasers from the player and destroy the lasers when they leave the screen. Note: If you want to see the previous 2D Space Shooter article, please click here. The…

Gamedevhq

5 min read

Unity3D: Instantiating & Destroying Gameobjects
Unity3D: Instantiating & Destroying Gameobjects
Gamedevhq

5 min read


Jun 2, 2021

C#: Psuedo Code

…Why programmers should write psuedo code within their real code. Pseudo code is another term for making comments within one’s code in order to help explain what is going on within a program. This can be for the benefit of the sole programmer or for the benefit of others who…

Csharp

2 min read

Csharp

2 min read

Caleb Breuner

Caleb Breuner

8 Followers

Apprentice at GamedevHQ.

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